Cardboard Ghosts
Cardboard Ghosts - Amabel Holland Nedostupné

Kniha ( měkká vazba )

    • Produkt je nedostupný.
Magazín Knihkupec

Při zaslání zboží balíčkem

K nákupu nad 249 Kč dárek zdarma v hodnotě 69 Kč

Magazín Knihkupec

Cirkus Maximum - O dvou bratřích, které rozdělil a zase spojil cirkus...

Při zaslání zboží balíčkem

K nákupu nad 999 Kč dárek zdarma v hodnotě 299 Kč

Cirkus Maximum - O dvou bratřích, které rozdělil a zase spojil cirkus...

Games can be used to model systems because they are themselves systems. Video games handle this under the hood and teach you as you play, but because board games are operated manually, and require the player to understand the system beforehand, they can be a valuable tool for recognizing, understanding, and critiquing real-world systems,… Přejít na celý popis

K tomuto produktu zákazníci kupují

Popis

Games can be used to model systems because they are themselves systems. Video games handle this under the hood and teach you as you play, but because board games are operated manually, and require the player to understand the system beforehand, they can be a valuable tool for recognizing, understanding, and critiquing real-world systems, including systems of oppression. These systems, often unseen and misunderstood, haunt our world. Board games turn these ghosts into pieces of cardboard we can see, touch, and manipulate.

Cardboard Ghosts: Using Physical Games to Model and Critique Systems explores both the capabilities and limitations of overtly political board games to model systems and make arguments. Two major approaches are considered and contrasted: one, built around immersion and identification, creates empathy. The other, applying the Verfremdungseffekt to distance the player from the game, creating space for reflection. Uncomfortable questions of player roles and complicity when modelling oppressive systems are examined.

Throughout this book, board game designer Amabel Holland draws connections to computer games, literature, theatre, television, music, film, and her own life, framing board games as an achingly human art form, albeit one still growing into its full potential. Anyone interested in that potential, or in the value of political art in todayÂ’s world, will find many provocative and enriching ideas within.

Key Features:

· Surveys the history of commercial board games as a polemical and persuasive form.

· Explores games existing at the edges of the industry that push the boundaries of what games can do and be.

· Grapples with the ethical and moral considerations of simulating real-world horrors.

· Provides a case study of the author’s influential game This Guilty Land.

· Lively prose and personal anecdotes makes complicated theory digestible for a wide audience.

Sdílet

Nakladatel
Taylor & Francis Ltd
Rozměr
152 x 229 x 12
jazyk
angličtina
Vazba
měkká vazba
Hmotnost
198 g
isbn
978-1-03-281344-8
Počet stran
114
datum vydání
27.01.2025
ean
9781032813448

Hodnocení a recenze čtenářů Nápověda

0.0 z 5 0 hodnocení čtenářů

5 hvězdiček 4 hvězdičky 3 hvězdičky 2 hvězdičky 1 hvezdička

Přidejte své hodnocení knihy

Vývoj ceny

Vývoj ceny Nápověda

Získejte přehled o vývoji ceny za posledních 60 dní.

Maloobchodní cena Minimální prodejní cena: 0 Kč Nápověda

Články, které stojí za pozornost

Zobrazit blog

Články, které stojí za pozornost